Our Works
Karya Kami
Creative Products
Lecturers and students of English Letters IAIN Surakarta are highly encouraged and supported to create technology based creative products such as language apps, visual novels, stop-motion dramas, short film adaptations, visual analogies, e-magz, digital contents, and other technology mediated language based creative products.
![]() Everyday's LoveA visual novel designed in 2010 to promote anti pre marital relationship. |
---|
![]() SAGAAn offline quotation assisting software created in 2011. |
![]() MAGEMAGE Making Awesome Game Effortlessly) is a compilation of game making templates created and updated from 2010-2015 |
![]() HELLHELL (Hybrid Exercise Language Learning) is self-assisted English learning software created in 2012 |
![]() VELISVELIS (Virtual English Letters of IAIN Surakarta) is a virtual version of English Letters in a Role Playing Game format created in 2014. Due to a meaning based problem, the word 'virtual' was changed into 'visual' in 2016 |
![]() MAKTUMMAKTUM created in 2015 is a speech recognition software designed to help the visually impaired to learn English in their own version of pronunciation |
![]() |
---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Products by Lecturers
The products created by the lecturers are dominantly the result of their research on linguistics and literature. Due to copyright, some of the products are not available for download.
Products by Students
Digital creative writing executed in film and game formats is what the students of English Letters do. They are not just creating the products but selling them to the public with the assistance of the department by hilding a public expo called Fairy Sale and VELVET (Venturing English Letters Via Educational Technology).